Symmetra Gameplay Preview | Overwatch | 1080p HD, 60 FPS

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For the best viewing experience, please watch in 1080p HD.

Symmetra bends the battlefield to her will in this complete, unedited match from an early version of Overwatch, captured in 60 FPS on PC. Here, Symmetra plays on the defensive team with Tracer ( in Hanamura, a Point Capture map set in an idyllic corner of Japan.

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30 COMMENTS

  1. The thing that I notice is how much calmer and slow, but yet challenging but really pleasant it was to watch, (and play at the time since I played the very old version of OW) almost makes me feel like playing Overwatch was truly JUST for fun after a stressy day

  2. Yo whoever was playing her had no idea what they were doing. Turrets spread all over where the enemy would never be. Horrible use of photon orbs and beam. Almost faces the teleporter off a cliff. Constantly challenging Winston, reaper, and tracer, three of her natural counters. Oof 😪

  3. BRING THIS VERSION OF SYMMETRA BACK OR MAKE A MOBILE VERSION WITH THE FIRST VERSION OF EACH CHARACTER AND YES THAT INCLUDES THE GAMEPLAY PREVIEW VERSIONS

  4. Man I missed the old Symmetra, You wouldn't believe how amazing it was to place 6 sentry turrets and a shield generator on the payload and basically turn it into a tank. Those were the days…

  5. I feel like symmetra’s sentry turrets weren’t doing much work in the beginning. Her sentries are used as a form of area denial, but they easily got disposed of the moment the enemy team came out of the spawn. The only moment they actually came in handy was when defending her teleporter, as it provided such huge value to her team more than her turrets for most of the round.

  6. I miss how her orbs looked backed then, hardlight architect cubes, now they're just balls of boring light. 😑

  7. Wish I was there for the beta, would've loved to experience it. The game has gone downhill heavily since then. Back here you guys actually cared about the game, forgot what that feels like…

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